We want to assimilate buildings into their context as realistically as possible. Glass reflects it’s surrounding environment, blurring the lines between what is real and what is rendered. Initially the glass was reflecting; but only at certain angles; In the example below the reflection isn’t that prominent.
We worked at adding complete 360 degree coverage to the environment map, thus increasing reflection coverage:
Blending the building into the environment doesn’t stop with the glass. What about inside, through the glass – the interior. As you can see from the animation below, the interior shading doesn’t correlate with the intensity of the shadow
This is our next task – bring the Suns rays into the interior