place your model at the axis origin:snap-and-drag_1576.jpg
the centre point of the model’s ground plane is placed on the axis origin. Blue axis is pointing up
 
snap-and-drag_1577.jpg
snap-and-drag_1578.jpg
no erroneous outlying geometry
turn on hidden geometry and check they’re is nothing lingering around and delete it snap-and-drag_1579.jpg
model naming conventions:
prefix your model names with:

  • your company name or abbreviation
  • the number of the model

all in lower case characters and use hyphens(-) instead of spaces eg:
tgrg1-cube-with-corner-glazing
keeping file size to a minimum
as a general rule of thumb make sure textures are no bigger than 1024 X 1024. We recommend 512 X 512

clean your models in skethcup:

install the the ThomThom CleanUp plugin you’ll need his supplementary plugin to TT_Lib. This will literally cut your file size in half, if not more.

If your not prepared to install plugins, at least delete unused materials and “purge unused” from:

window > model Info > statisticssnap-and-drag_1580.jpg

3ds max

simplify geometry:

use the  Attach Mesh by material to reduce model complexity.

optimise materials:

convert materials to “standard materials”. Vray materials wont work.

 
 
 
 
 

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